Datapad Character Sheet

Character Sheet

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Ability Scores

Combat

Saving Throws & Skills

Equipment

Abilities / Traits / Notes

Recommended Stats for Phantom Protocol Tree:

    • DEX – For movement and precision attacks

    • REF – Boosts reaction speed and stealth advantage

    • WIS – Improves cooldown-based passives and perception avoidance

Shadow Vault

Type: Active. Cooldown: 5 turns rotations

Null dashes up to 6 meters in a straight line, passing through enemies and walls. During the dash, Null cannot be targeted or damaged (1 turn). Any enemy passed through gains β€œPhase Shiver”, reducing their Defense Threshold by -5 until the end of their next turn.

  • Damage: None (pure utility)

  • Range: Up to 6 meters in a line

  • Special: Can vault through enemies and thin walls; ignores terrain or overwatch.

Shadow Vault

Reduces cooldown per level.

➀ Level 1: -1 Turn Cooldown ➀ Level 2: -2 Turn Cooldown ➀ Level 3: -3 Turn Cooldown ➀ Level 4: -Usable each turn ➀ Level 5: Use twice per turn
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Slipstream Wake

Daze those you pass through

For 1 rotation
➀ Level 1: -1 Accuracy (1 Turn) ➀ Level 2: -2 Accuracy ➀ Level 3: -2 Accuracy + Marked (glow effect) ➀ Level 4: -3 Accuracy ➀ Level 5: -3 Accuracy + Lose 1 Action if Unaware
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Phase Doubletap

Free attack after vaulting through an enemy.

➀ Level 1: 20% Chance Free Attack ➀ Level 2: 40% Chance Free Attack ➀ Level 3: Free Attack on 2+ Vaulted ➀ Level 4: Free Attack on 1+ Vaulted ➀ Level 5: +10 Accuracy on Free Attack
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Whisper Rebound

Type: Active. Cooldown: 5 turns rotations

Throw a hardlight dagger that ricochets between up to 3 targets, always within 5m each. On d20 roll of 16–20, the blade pierces armor and ignores bonus HP. If it returns to the player, regain cloak for 1 turn. Blade bounce up to DM

  • Cooldown: 5 turns
    Targets: Up to 3
    Special: Can cloak if collect dagger

Serrated Echo

Leaves bleed trail behind

level 1➀ Trail causes 1 damage level 2➀ Makes enemies visible if cloaked level 3➀ Adds poison if already bleeding level 4➀ Increases trail length 8m level 5➀ Allies gain +1 AC while standing in trail
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Hunter’s Return

Catching blade restores cloak

➀ Level 1: Cloak lasts 1 turn ➀ Level 2: Adds +2 to next roll ➀ Level 3: Next melee attack auto-crits on 18–20 ➀ Level 4: Cloak extends if no damage taken +1 ➀ Level 5: Re-throws blade if undetected
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Knife of Wind

Can bounce through walls

➀ Level 1: Penetrates 1 wall ➀ Level 2: Each bounce adds +1 damage ➀ Level 3: Enemies hit lose 1 reaction ➀ Level 4: Bounces create noise trap ➀ Level 5: Can swerve blade to curve around corners 45o
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Recommended Stats for Phantom Protocol Tree:

  • DEX – For movement and precision

  • WIS – Improves detection avoidance and cooldown-based passives

  • CHA – Helps with social stealth or misdirection tactics when interacting

Shadow Lapse

Type: Active. Cooldown: 5 turns rotations

Null becomes a blur of movement, teleporting up to D10 visible enemies within 10m range. Each enemy is struck with a phantom blade. After striking the final enemy, Null reappears at the first location. If allΒ  attacks hit (d20 rolls), activate β€œAfterimage”: a clone repeats the strikes next turnΒ 

Cooldown: 5 turns

Phantom Delay

Clone strikes after turn

➀ Level 1: Clone hits for 25% damage ➀ Level 2: Clone can cause fear 16–20 ➀ Level 3: Clone hits for 50% damage ➀ Level 4:Clone mimics movement as distraction ➀ Level 5: If clone lands crit, apply cloak
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Marked by Death

Struck enemies take bonus dmg

For 1 rotation
➀ Level 1: Enemies take +2 next hit ➀ Level 2: Allies gain +1 crit vs marked ➀ Level 3: Mark lasts 2 turns ➀ Level 4: Marked enemies lose initiative ➀ Level 5: Mark spreads if enemy killed 2 turns
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Instant Recall

Return early if hit 10-20

➀ Level 1: Null returns if hit during sequence ➀ Level 2: Return triggers smoke bomb ➀ Level 3: Ignores overwatch shots ➀ Level 4: Recalls to clone if active ➀ Level 5: Grants 1 d20 roll reroll if escape unsuccessful
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Recommended StatsΒ 

DEX – For ranged accuracy and reaction

INT – Powers perception, tech-based aim, and calculated abilities

FOC – (If used) For headshot consistency and long-term aim

Hollow Mark

Type: Active. Cooldown: 5 turns rotations

0

Target one enemy to mark them through walls and cover. For the next 2 turns, all attacks against them gain +15 Accuracy and +50% Crit Range. Null’s next shot against the marked target becomes a guaranteed headshot if the roll beats their DT +10.

Cooldown: 3 Turns
Range: Unlimited Line of Sight (or Tech Trace if hidden)

Lens Calibration

Increases critical hit capability on marked targets.

➀ Level 1: +1 Crit Range (lower Crit requirment) ➀ Level 2: +2 Crit Range ➀ Level 3: +2 Crit Range + See Health Info ➀ Level 4: +3 Crit Range ➀ Level 5: +4 Crit Range + Auto-Mark on Kill (Ability to nearest target)
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Reverb Shot

Fire a precision shot that ricochets off surfaces to strike a second target

Use ruler tool for measurments
Level 1: Ricochet hits 1 extra target ➀ Level 2: +1 Damage to ricocheted target ➀ Level 3: Ricochet ignores cover ➀ Level 4: +2 Damage to ricocheted target ➀ Level 5: Can bounce to a 3rd aligned target
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Veilgrid Relay

Upgraded Overwatch

➀ Level 1: Fires up to Two times at first enemy in range ➀ Level 2: +1 Damage ➀ Level 3: Can fire at two separate enemies max 3 shots ➀ Level 4: +2 Damage ➀ Level 5: Becomes invisible β€” enemies can’t detect it before triggering you shoot
0

Glass Vein

Type: Active. Cooldown: 5 turns rotations

0

Hold breath and steady aim for a focused shot that tunnels through armor. Causing Bleed effect of 1 Damage per turn. Max 5 turns

Cooldown: 5 Turns RotationsΒ 
Range: Unlimited Line of Sight (or Tech Trace if hidden)

Serrated Round

Bleed lasts longer

➀ Level 1: Bleed now lasts 2 turns ➀ Level 2: On a d20 roll of 18–20, target takes double bleed ➀ Level 3: Bleeding enemies lose -1 initiative ➀ Level 4: Bleed spreads to nearby target on crit ➀ Level 5: No Roll needed
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Armorbreaker

Fire a precision shot that ricochets off surfaces to strike a second target

Use ruler tool for measurments
➀ Level 1: Ignores 1 armor layer ➀ Level 2: Ignores 2 layers on d20 roll 17+ ➀ Level 3: Enemy loses +2 Defense Threshold for 1 turn ➀ Level 4: Shot stuns if enemy is armored ➀ Level 5: All Armor removed on non elites
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Wallbreaker Round

Shots destroys walls and cover

➀ Level 1: First shot ignores 1 wall or solid surface ➀ Level 2: Can bounce off destructible terrain ➀ Level 3: Detects targets behind thin cover ➀ Level 4: First bounce stuns regardless of roll ➀ Level 5: Adds echo mark to all bounced enemies (they take +1 from next attack)
0

Glass Vein

Type: Active. Cooldown: 5 turns rotations

0

Fire a specialized round designed to bounce between targets or surfaces. If it hits 3 or more enemies or objects in one chain, all hit enemies are knocked to the ground (stunned for 1 turn). Does no damage by default.

Shockwave Core

Bleed lasts longer

➀ Level 1: Deals 10 damage on final bounce ➀ Level 2: Each bounce does +1 damage (max 3) ➀ Level 3: Ignores armor on last hit ➀ Level 4: Leaves burn trail on bounce ➀ Level 5: Final target takes double damage
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Extended Slam

Stuns longer

➀ Level 1: Stun lasts 2 turns on d20 roll of 16–20 ➀ Level 2: Target loses next reaction ➀ Level 3: Dazed targets have -2 initiative ➀ Level 4: Adds slow for 1 turn ➀ Level 5: Enemies drop held items on stun
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Wallbreaker Round

Destroys walls and cover

➀ Level 1: First bounce destroys thin walls ➀ Level 2: Can break cover on contact ➀ Level 3: Leaves a breach enemies can pass through ➀ Level 4: Causes splash force near broken wall ➀ Level 5: Debris from cover hit deals 1 damage to nearby enemy
0

Gravemark

Type: Active. Cooldown: 5 turns rotations

0

Fire a beacon into a visible location. For 1 full round, any enemy that enters the zone is pulled toward the beacon’s center and knocked off balance. At the end of the round, the beacon explodes, damaging all enemies still within its pull radius. Sniper remains in Overwatch and auto-fires once if any enemy moves within line of sight.

Effect Radius: 3m pull radius

Singularity Coil

Stronger vacuum pull

➀ Level 1: Pull Now 5m ➀ Level 2: Affects grounded and flying units ➀ Level 3: Pull interrupts enemy sprint 2 turns ➀ Level 4: Pull causes fall animation (no attack) ➀ Level 5: Pulls through objects
0

Kneel, Worms

Knocks more enemies prone

➀ Level 1: 1 enemy auto-prone if pulled ➀ Level 2: 50% chance for 2nd enemy (d20: 16–20) ➀ Level 3: All enemies pulled roll for knockdown ➀ Level 4: Knocked enemies lose next movement ➀ Level 5: Knocked enemies take 1 bonus damage if hit this turn
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Hollow Clone

Create Clone

➀ Level 1: Weak hologram clone spawns at center 1/4 Health and damage, Cannot control ➀ Level 2: Clone has 1/2 HP and draws attention ➀ Level 3: Enemies near clone roll with -2 AC ➀ Level 4: Clone mimics player movement 1 turn later, exactly ➀ Level 5: Killing clone stuns attacker (d20: 10–20)
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Recommended Stats:

DEX – For movement and positioning

WIS – Improves detection avoidance and cooldown-based passives

CHA – Helps with social stealth or misdirection tactics when interacting

Phase Snap

Type: Active. Cooldown: 5 turns rotations

0

Blink 6m unleash a directional concussive wave at start. Becoming invisible, this deals double damage and staggers all targets hit

  • A sudden teleportation burst to stealth. Targets hit from behind take high damage and suffer brief disorientation.Β 

Β 

Backstep Charge

Focused on blink range

➀ Level 1: Gain +2m blink range ➀ Level 2: Killing an enemy with Phase Snap restores 1 turn of invisibility ➀ Level 3: Can blink to a second target within 3m ➀ Level 4: If used while invisible, enemies drop ammo or gadgets ➀ Level 5: Grants stealth immunity once
0

Stagger Snap

Amplifies crowd control

➀ Level 1: Phase Snap stuns enemies hit in the back ➀ Level 2: Applies slow for 2 turns ➀ Level 3: Blurs enemy vision (disorients aim/direction) ➀ Level 4: Enemies hit are pushed backward slightly ➀ Level 5: If multiple enemies are hit, all become fearful
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Void Window

Perform a lethal melee strike if they cloaked

➀ Level 1: Leave behind a clone that mimics your stance ➀ Level 2: Clone taunts enemies for 1 turn ➀ Level 3: Clone explodes if struck, dealing AoE concussive damage ➀ Level 4: Place clone at original position or new location ➀ Level 5: Clone auto-repeats your last used action
0

Backlash Spike

Type: Active. Cooldown: 5 turns rotations

0
GoingΒ  Invisible when exiting you taking a shot at every enemy up to 3 shots.Β 

Enemies facing away take +6 damage and are inflicted with β€œShock” (disadvantage on next action). On d20 roll of 16–20, ignore armor.

Chain Overwatch

Hits more than one target

➀ Level 1: Nearby enemies within 3m also take 6 damage ➀ Level 2: Affects up to 3 enemies 6m ➀ Level 3: Shock debuff spreads on crit ➀ Level 4: Adds mini-pulse for +1 area damage per enemy ➀ Level 5: Auto-triggers on stealth kill
0

Spinal Rupture

Increases rear damage

Level 1: +6 damage to enemies facing away ➀ Level 2: Ignore 1 point of armor ➀ Level 3: Headshots against unaware targets ➀ Level 4: If unseen, gain +1 AP ➀ Level 5: Rear attack crits on 15–20
0

Neural Crash

Apply debuffs when flanking

➀ Level 1: -2 Initiative if hit from behind ➀ Level 2: Slowed for 1 turn ➀ Level 3: Roll of 16+ also silences ➀ Level 4: Reduces enemy vision range ➀ Level 5: Shots are silent
0

Recommended Stats for Phantom Protocol Tree:

  • DEX – For movement and precision

  • WIS – Improves detection avoidance and cooldown-based passives

  • CHA – Helps with social stealth or misdirection tactics when interacting

Ghostmine Cascade

Type: Active. Cooldown: 1s per long rest

0

Null vanishes into shadow, blinking across the battlefield while planting high-frequency micro-mines. Upon reappearing, a countdown begins. Each mine detonates in sequence, dealing escalating area damage. Allies are not spared. Welcome to the Ghostmine Cascade

  • Trigger: Requires stealth and clear vision of the area (room-sized zone ~20m radius) DM will scramble mines in area

  • Roll: DEX + INT vs DT 15 (to avoid detection mid-deploy)

  • Placement: Null teleports to up to 5 random locations within the area. 2m ExplosionΒ 

  • Countdown: 2-turn delay before detonation

  • Damage:

    • Each mine deals 1d100 Γ— 1d4 damage

    • Targets can be hit by multiple overlapping mines

    • Friendly fire enabled β€” players must evacuate

  • Effect:

    • Terrain is damaged (cover destroyed)

    • EMP shock disables drones, shields, turrets in zone

    • Creates environmental smoke/flickering lights

Shadow Trigger

Increase mine damage

➀ Level 1: +1 mine placement ➀ Level 2: Adds suppression to surviving enemies ➀ Level 3: +1 mine ➀ Level 4: Delay reduced to 1 turn ➀ Level 5: mines are hidden
0

Saboteur's Drift

Fast Escape

➀ Level 1: Enemies hit lose reaction shots ➀ Level 2: Null restores 1 action point after ➀ Level 3: Drones explode with chain reaction ➀ Level 4: +10 DT after placing mines ➀ Level 5: Can teleport outside of the mine zone after deploy
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Sparks Core

Electrical Bomb

➀ Level 1: Placement by Null with DM ➀ Level 2: Next Ghostmine Cascade uses prior layout ➀ Level 3: Switch to EMP pulse to each mine ➀ Level 4: EMP Pause does electrical damage instead ➀ Level 5: Electrical Damage causes knockout for 1 turn.
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