Datapad Character Sheet

Character Sheet

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Ability Scores

Combat

Saving Throws & Skills

Equipment

Abilities / Traits / Notes

Recommended Stats for Phantom Protocol Tree:

  • Dexterity – For quick repositioning and accuracy.

  • Constitution – To survive aggressive frontlining.

  • Wisdom – For awareness-based reaction skills.

Snap Reflex

Type: Active. Cooldown: 5 turns rotations

0

Teleport to a nearby tile and enter Overwatch.” 8m
Roll a d20: for extra

  • On 10–15, Overwatch triggers 1 auto-attack at half damage if an enemy enters line of sight.

  • On 16–20, attack is full damage and bypasses suppression.

Snap Advance

Gain movement range before Overwatch triggers.

➀ Level 1: Move +1m before fire ➀ Level 2: Move +2m ➀ Level 3: +1 damage when moved ➀ Level 4: Overwatch ignores delay ➀ Level 5: Reduce Snap Reflex cooldown by 2
0

Opportunist Strike

Bonus vs flanked enemies 45o

For 1 rotation
➀ Level 1: +2 to hit flanked ➀ Level 2: +5 damage flanked ➀ Level 3: Crit on 18–20 if flanked ➀ Level 4: Ignores cover bonus ➀ Level 5: Apply 'Shaken' (enemy loses overwatch)
0

Blur and Break

Lose enemy attention & debuff

➀ Level 1: Gain +5 DT for 1 turn ➀ Level 2: Apply 'Weaken' (-2 attack roll) ➀ Level 3:Apply 'Blind' (no overwatch) ➀ Level 4: Enemies lose crit chance ➀ Level 5: Become stealthed next round
0

Deadzone Surge

Type: Active. Cooldown: 5 turns rotations

0

β€œFire additional shots this turn.”
Your weapon overloads momentarily, letting you fire +1 extra shot. Works with any weapon (SMG, rifle, shotgun).

Roll d20 for hit(s): Each extra shot rolled separately.

  • 16–20: Shot pierces, hitting next target behind (line only).

  • Rolling double 1s: Your weapon jams (skip next round).

Double Tap

Fire 2 extra bullets

➀ Level 1: +1 bonus shot ➀ Level 2: +2 bonus shots ➀ Level 3: No reload penalty ➀ Level 4: Critical chance +2 on all shots ➀ Level 5: Adds suppression to targets missed
0

Recoil Mastery

Improved control & accuracy

➀ Level 1: +1 to all hit rolls ➀ Level 2: Ignore recoil penalty ➀ Level 3: First miss rerolled ➀ Level 4: -1 cooldown to ability ➀ Level 5: Ignore Recoil next turn
0

Knife of Wind

Can bounce through walls

➀ Level 1: Penetrates 1 wall ➀ Level 2: Each bounce adds +1 damage ➀ Level 3: Enemies hit lose 1 reaction ➀ Level 4: Bounces create noise trap ➀ Level 5: Can swerve blade to curve around corners 45o
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Recommended Stats for Phantom Protocol Tree:

  • DEX – For movement and precision

  • WIS – Improves detection avoidance and cooldown-based passives

  • CHA – Helps with social stealth or misdirection tactics when interacting

Anchor Guard

Type: Active. Cooldown: 5 turns rotations

0

Description:
Fires a deployable forward-facing energy shield that anchors 5 meters ahead. JOAT gains full frontal cover and can activate turret mode or other abilities from behind it without losing protection.

  • Cooldown: 5 turns

  • Duration: 3 turns or until destroyed

  • Shield HP: 25 HP

  • Size: 2.5m wide Γ— 1.5m tall

  • Effect: While behind the shield, gain +10 DT, immune to suppression, and can use turret stance freely

  • Placement: 1m forward then anchors

Relay Transfer

Chance to reflect enemy shots.

β–Ά Lv. 1 Deploy shield to ally within 8 meters β–Ά Lv. 2 +2m range (now 10m) β–Ά Lv. 3 Shield deploys with +5 bonus HP β–Ά Lv. 4 Can bounce to second ally (1/turn) β–Ά Lv. 5 To all allies
0

Reflective Edge

Chance to reflect

16-20
β–Ά Lv. 1 On 16- d20, reflect shot to random nearby enemy β–Ά Lv. 2 Reflect triggers on 14–20 β–Ά Lv. 3 Reflected on 12-20 β–Ά Lv. 4 Reflect chance expanded to 10–20 β–Ά Lv. 5 Can reflect energy/beam weapons and rockets
0

Instant Recall

Boosts shield HP and resistances.

β–Ά Lv. 1 +10 Shield HP β–Ά Lv. 2 Immune to knockback while deployed β–Ά Lv. 3 Reduces explosive and fire damage by 25% β–Ά Lv. 4 +5 more Shield HP (total +15) β–Ά Lv. 5 Shield can block enemy approach
0

Recommended StatsΒ 

Intelligence – For drone deployment, hacking, and precision programming.

Dexterity – For placing and evading with automated tools.

Wisdom – For tactical decisions and range management.

AutoNest

Type: Active. Cooldown: 5 turns rotations

0

Deploy a hybrid drone-turret for suppressive fire.

Deploys a floating turret drone that auto-targets enemies. Hovers in place and can suppress enemies if they fail a d20 morale check. Lasts 3 turns or until destroyed. HP is 1/3 owner

Cooldown: 4 turns
Deploy Limit: 1 at a time

Smart Targeting

Prioritize lowest health enemy

β–Ά Lv. 1 Chooses lowest HP enemy β–Ά Lv. 2 (roll 14–20 = crit) on flank 45o β–Ά Lv. 3 Shoots again if first target is downed on deploy β–Ά Lv. 4 Prefers enemies with AoE weapons β–Ά Lv. 5 Can fire through light cover with -2 penalty
0

Adaptive Hover

Drone moves between cover

β–Ά Lv. 1 β†’ Moves 2 meters between turns if threatened β–Ά Lv. 2 β†’ Can hover behind allies for protection β–Ά Lv. 3 β†’ Dodges first attack per turn (roll 15–20) β–Ά Lv. 4 β†’ +2 meters to hover range β–Ά Lv. 5 β†’ Can follow you instead of hovering
0

Sync Fire

Shoots with your attacks

β–Ά Lv. 1 β†’ Fires when you shoot β–Ά Lv. 2 β†’ +1 bonus shot if its flanking β–Ά Lv. 3 β†’ Adds suppression effect on roll 16–20 β–Ά Lv. 4 β†’ Can reactively fire if you’re attacked β–Ά Lv. 5 β†’ No longer ends drone's turn on sync fire
0

Mediframe

Type: Active. Cooldown: 5 turns rotations

0

Deploy a stationary drone that heals nearby allies each turn. 1/3 Owners Health

Cooldown: 5 turns
Duration: 3 turns
Radius: 5 meters

Pulse Efficiency

Heals more each turn.

Lv. 1 +10 HP healed per turn Lv. 2 +5 more HP per turn Lv. 3 +10 HP on final pulse Lv. 4 Heals double if below 25 % HP Lv. 5 Final pulse heals all allies in range for double
0

Field Extension

Increases healing range.

Use ruler tool for measurments
Lv. 1 Radius increased by 3m Lv. 2 +2m more radius Lv. 3 Drone can float upward 2m for wider range Lv. 4 Heals through soft cover Lv. 5 Radius now 12m total, affects downed allies to stabilize
0

Purge Matrix

Cleanses negative effects.

Lv. 1 Removes burning Lv. 2 Removes bleeding Lv. 3 Removes fear/suppression Lv. 4 Removes 1 random debuff per turn Lv. 5 Full cleanse + brief immunity (1 turn)
0

Titan-Buddy

Type: Active. Cooldown: 5 turns rotations

0

Deploy a mini tank drone with dual functions: it fires at enemies each round and heals the nearest injured ally within 8m. It lasts 3 turns.
Cooldown: 5 turns
AI-controlled: it automatically acts each round unless disabled.

Fortified Cannon

Boost damage and splash radius

Lv. 1 Damage +10% Lv. 2 Splash radius +2m Lv. 3 Chance (d20: 16–20) to destroy cover Lv. 4 Fire rate +1 per turn Lv. 5 Knockback on hit
0

Medical Pulse Core

Improves healing & smart targeting

Lv. 1 Heal +5 HP Lv. 2 Prioritizes lowest health ally Lv. 3 Removes 1 debuff per heal Lv. 4 Revives fallen allies if < 1 turn downed Lv. 5 Focuses on healing
0

Adaptive AI Shell

Adds smarts and defensive upgrades

Lv. 1 Dodges first attack per turn Lv. 2 Defense Threshold +2 Lv. 3 Marks enemies for allies (bonus to hit) Lv. 4 Can detect invisible enemies in 10m Lv. 5 Stays an extra turn
0

Recommended Stats for Phantom Protocol Tree:

    • Wisdom – For healing effectiveness and cooldown-based support logic.

    • Charisma – For morale boosts and team coordination.

    • Constitution – To stay alive while supporting frontline teammates.

BioLink Surge

Type: Active. Cooldown: 5 turns rotations

0

Deploy a tethered healing field to a nearby ally. While tethered, both you and the target gain gradual healing over 3 turns. Breaking line of sight ends the link. Starts at 10% Max per turn

Symbiotic Surge

The link strengthens both parties.

➀ Level 1: Both gain +1 AC Threshold ➀ Level 2: Healing is 10% stronger ➀ Level 3: Damage transferred is shared ➀ Level 4: Link range increased to 15m ➀ Level 5: Shared buffs last 1 extra turn
0

Crosswave Field

Creates a healing aura When finished

➀ Level 1: Heals 10% to both ➀ Level 2: Adds 1m AoE to healing radius ➀ Level 3: Healing also removes minor debuffs ➀ Level 4: Nearby allies gain +1 movement ➀ Level 5: Heals extra 10%
0

Override Pulse

Activate to swap positions instantly.

➀ Level 1: Swap positions once per link ➀ Level 2: Leaves a Smoke at old spots ➀ Level 3: Grants +2 movement next turn ➀ Level 4: Swap stuns nearby enemies (1 turn) ➀ Level 5: Can chain swap between 2 allies
0

Adrenal Rush Injector

Type: Active. Cooldown: 5 turns rotations

0

Emergency support burst to keep the frontline alive.

Description:
Inject yourself or an ally with a stim boost, instantly restoring 1/4 Max HP and granting an extra action next turn.

become β€œDisoriented,” reducing their accuracy by 3 until their next turn.

Use radius Ruler of 10m

Cooldown: 4 Turns
Duration: 1Β  Turn

  • Β 

Β 

Hyper Metabolics

Emergency Overflow

Chance to auto-trigger on low HP. ➀ Level 1: 1d20 roll of 10–20 auto-triggers ➀ Level 2: heals extra 1/4 ➀ Level 3: Works on self or nearby ally. 2m ➀ Level 4: Cooldown reduced by 1 turn ➀ Level 5: Can trigger twice per combat
0

Neurochem Surge

affects others’ mental clarity

➀ Level 1: Use stim to force intel ➀ Level 2: Failures reveal 1 hidden stat or lie ➀ Level 3: Enemy suffers -1 to persuasion or bluff ➀ Level 4: Low-Will enemies panic or freeze for 1 turn ➀ Level 5: Allies nearby gain +2 to social rolls
0

Battle Synchrony

Buff others or yourself 1T

➀ Level 1: Gain 1 free reaction this turn ➀ Level 2: Reaction gains +2 to hit ➀ Level 3: Can Overwatch immediately ➀ Level 4: Doesn’t trigger heat sink delay ➀ Level 5: Critical hits trigger slow on enemies
0

Emergency Overclock

Type: Active. Cooldown: 1 long rest

0

Cooldown: Long rest
Description: Burn your own systems out to jumpstart your squad. Takes 1 turn Downed allies jump to ΒΌ HP. All others are restored to Β½ HP and immediately take an extra full turn. You collapse after use.

Effect:

  • All Downed Allies: Revived at 25% HP

  • All Standing Allies: Restored to 50% HP, gain 1 extra full turn immediately

  • User: Is knocked unconscious for 2 Rotations Β (cannot act)

Fail-Safe Protocols

Reduces your penalty

➀ Level 1: Collapse duration reduced by 1 turn ➀ Level 2: Heal 1/4 HP when revived ➀ Level 3: Can whisper 1 command after collapsing ➀ Level 4: Collapse duration reduced by 1 turn ➀ Level 5: 16-20 chance to remain standing
0

Medstream Sync

Increases rear damage

➀ Level 1: Downed allies revive with extra 1/4 ➀ Level 2: Standing allies get bonus 1/4 ➀ Level 3: Heals grant temp +2 Defense Threshold ➀ Level 4: Boosts next healing skill by 50% ➀ Level 5: Downed allies stand immediately, can act next turn
0

Pulse Sync Cascade

Spreads enhancements across the entire team.

➀ Level 1: All allies gain x2 movement next turn ➀ Level 2: Overclocked allies get +1 Action ➀ Level 3: Allies have +3 to Defense Threshold for 1 turn ➀ Level 4: Revived allies are immune to suppression for 1 turn ➀ Level 5: Standing allies may overwatch immediately
0

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