DEX β For movement and precision attacks
REF β Boosts reaction speed and stealth advantage
WIS β Improves cooldown-based passives and perception avoidance
Null dashes up to 6 meters in a straight line, passing through enemies and walls. During the dash, Null cannot be targeted or damaged (1 turn). Any enemy passed through gains βPhase Shiverβ, reducing their Defense Threshold by -5 until the end of their next turn.
Damage: None (pure utility)
Range: Up to 6 meters in a line
Special: Can vault through enemies and thin walls; ignores terrain or overwatch.
Throw a hardlight dagger that ricochets between up to 3 targets, always within 5m each. On d20 roll of 16β20, the blade pierces armor and ignores bonus HP. If it returns to the player, regain cloak for 1 turn. Blade bounce up to DM
Cooldown: 5 turns
Targets: Up to 3
Special: Can cloak if collect dagger
DEX β For movement and precision
WIS β Improves detection avoidance and cooldown-based passives
CHA β Helps with social stealth or misdirection tactics when interacting
Null becomes a blur of movement, teleporting up to D10 visible enemies within 10m range. Each enemy is struck with a phantom blade. After striking the final enemy, Null reappears at the first location. If allΒ attacks hit (d20 rolls), activate βAfterimageβ: a clone repeats the strikes next turnΒ
Cooldown: 5 turns
DEX β For ranged accuracy and reaction
INT β Powers perception, tech-based aim, and calculated abilities
FOC β (If used) For headshot consistency and long-term aim
Target one enemy to mark them through walls and cover. For the next 2 turns, all attacks against them gain +15 Accuracy and +50% Crit Range. Null’s next shot against the marked target becomes a guaranteed headshot if the roll beats their DT +10.
Cooldown: 3 Turns
Range: Unlimited Line of Sight (or Tech Trace if hidden)
Hold breath and steady aim for a focused shot that tunnels through armor. Causing Bleed effect of 1 Damage per turn. Max 5 turns
Cooldown: 5 Turns RotationsΒ
Range: Unlimited Line of Sight (or Tech Trace if hidden)
Fire a specialized round designed to bounce between targets or surfaces. If it hits 3 or more enemies or objects in one chain, all hit enemies are knocked to the ground (stunned for 1 turn). Does no damage by default.
Fire a beacon into a visible location. For 1 full round, any enemy that enters the zone is pulled toward the beacon’s center and knocked off balance. At the end of the round, the beacon explodes, damaging all enemies still within its pull radius. Sniper remains in Overwatch and auto-fires once if any enemy moves within line of sight.
Effect Radius: 3m pull radius
Recommended Stats:
DEX β For movement and positioning
WIS β Improves detection avoidance and cooldown-based passives
CHA β Helps with social stealth or misdirection tactics when interacting
Blink 6m unleash a directional concussive wave at start. Becoming invisible, this deals double damage and staggers all targets hit
Β
GoingΒ Invisible when exiting you taking a shot at every enemy up to 3 shots.ΒEnemies facing away take +6 damage and are inflicted with βShockβ (disadvantage on next action). On d20 roll of 16β20, ignore armor.
DEX β For movement and precision
WIS β Improves detection avoidance and cooldown-based passives
CHA β Helps with social stealth or misdirection tactics when interacting
Null vanishes into shadow, blinking across the battlefield while planting high-frequency micro-mines. Upon reappearing, a countdown begins. Each mine detonates in sequence, dealing escalating area damage. Allies are not spared. Welcome to the Ghostmine Cascade
Trigger: Requires stealth and clear vision of the area (room-sized zone ~20m radius) DM will scramble mines in area
Roll: DEX + INT vs DT 15 (to avoid detection mid-deploy)
Placement: Null teleports to up to 5 random locations within the area. 2m ExplosionΒ
Countdown: 2-turn delay before detonation
Damage:
Each mine deals
1d100 Γ 1d4
damageTargets can be hit by multiple overlapping mines
Friendly fire enabled β players must evacuate
Effect:
Terrain is damaged (cover destroyed)
EMP shock disables drones, shields, turrets in zone
Creates environmental smoke/flickering lights